Shadow Sealeo counters
icewaterIce-type Female Grunt · slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 2.911 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 2 | ghostHex fightingFocus BlastrockPower Gem | 2.772 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 2.500 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.431 | 100% | 8.5 s 2.0 charged | 59% HP left on average | |
| 5 | darkBite rockRock SlidedarkCrunch | 2.414 | 100% | 7.0 s 2.0 charged | 59% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.267 | 100% | 5.5 s 2.0 charged | 56% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.254 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.188 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.147 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.145 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.134 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 12 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.119 | 100% | 10.0 s 1.0 charged | 53% HP left on average | |
| 13 | fireFire Spin rockStone EdgesteelIron Head | 2.090 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.043 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 15 | fireEmber ghostShadow BallfireHeat Wave | 2.043 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.041 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 17 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.013 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 18 | fireIncinerate rockRock SliderockRock Blast | 1.979 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 19 | fireFire Spin grassSolar BeamsteelIron Head | 1.962 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 20 | poisonAcid rockPower GemrockRock Slide | 1.958 | 100% | 6.5 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.