Shadow Alolan Ninetales counters
icefairyIce-type Female Grunt ยท slot 2Grunt
CP
4,961
Attack
315.6
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
116
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Feint Attack / Dazzling GleamPowder Snow / Dazzling GleamCharm / Dazzling GleamFeint Attack / Ice BeamPowder Snow / Ice BeamCharm / Ice BeamFeint Attack / BlizzardPowder Snow / BlizzardCharm / BlizzardFeint Attack / PsyshockPowder Snow / PsyshockCharm / PsyshockFeint Attack / Weather Ball (Ice)Powder Snow / Weather Ball (Ice)Charm / Weather Ball (Ice)
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.092 | 100% | 4.5 s 1.0 charged | 83% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashfightingClose Combat | 3.750 | 100% | 7.5 s 1.4 charged | 71% HP left on average | |
| 3 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 3.438 | 100% | 6.5 s 1.2 charged | 70% HP left on average | |
| 4 | fireEmber fireHeat WavebugBug Buzz | 3.337 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 5 | steelMetal Sound steelIron HeadfightingFocus Blast | 3.301 | 100% | 7.5 s 1.4 charged | 66% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.294 | 100% | 8.0 s 0.5 charged | 68% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 3.121 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 8 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.042 | 100% | 7.1 s 1.2 charged | 66% HP left on average | |
| 9 | fightingDouble Kick steelIron HeadrockStone Edge | 2.914 | 100% | 8.2 s 1.5 charged | 61% HP left on average | |
| 10 | poisonPoison Jab fightingSecret SwordwaterAqua Jet | 2.854 | 100% | 6.5 s 1.2 charged | 51% HP left on average | |
| 11 | poisonPoison Jab fightingSuperpowerbugLunge | 2.776 | 100% | 6.5 s 1.2 charged | 50% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 2.607 | 100% | 5.5 s 1.1 charged | 57% HP left on average | |
| 13 | psychicPsywave steelHeavy SlamnormalHyper Beam | 2.525 | 100% | 7.1 s 1.2 charged | 59% HP left on average | |
| 14 | waterWaterfall fightingDynamic PunchwaterAqua Jet | 2.498 | 67% | 7.9 s 1.4 charged | 46% HP left on average | |
| 15 | normalTackle fightingClose CombatfairyMoonblast | 2.477 | 100% | 8.2 s 1.5 charged | 53% HP left on average | |
| 16 | fairyFairy Wind fireOverheatpoisonSludge | 2.324 | 100% | 7.5 s 1.3 charged | 54% HP left on average | |
| 17 | flyingPeck fireFlamethrowerrockAncient Power | 2.320 | 100% | 7.5 s 1.2 charged | 48% HP left on average | |
| 18 | steelBullet Punch steelIron HeadrockRock Slide | 2.314 | 67% | 6.5 s 0.9 charged | 39% HP left on average | |
| 19 | waterWaterfall waterHydro CannonfairyMoonblast | 2.292 | 100% | 8.2 s 1.5 charged | 49% HP left on average | |
| 20 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.218 | 67% | 6.5 s 0.9 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.