Shadow Alolan Ninetales counters
icefairyIce-type Female Grunt · slot 2Grunt
CP
4,961
Attack
315.6
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
116
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Feint Attack / Dazzling GleamPowder Snow / Dazzling GleamCharm / Dazzling GleamFeint Attack / Ice BeamPowder Snow / Ice BeamCharm / Ice BeamFeint Attack / BlizzardPowder Snow / BlizzardCharm / BlizzardFeint Attack / PsyshockPowder Snow / PsyshockCharm / PsyshockFeint Attack / Weather Ball (Ice)Powder Snow / Weather Ball (Ice)Charm / Weather Ball (Ice)
Best counters against Powder Snow / Weather Ball (Ice)
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.375 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.000 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.000 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BashfightingClose Combat | 4.871 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 4.861 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.861 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 7 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.613 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 8 | fireFire Spin steelIron HeadfireFire Blast | 4.528 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 9 | fireFire Spin steelIron HeadfireFire Blast | 4.528 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.139 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 11 | fireIncinerate fireOverheatpoisonSludge Bomb | 4.139 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatnormalGiga Impact | 4.081 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 13 | steelMetal Sound steelIron HeadfightingFocus Blast | 4.070 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.000 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 15 | poisonPoison Jab fightingClose CombatwaterAqua Jet | 3.976 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 16 | icePowder Snow steelHeavy SlamfightingSuperpower | 3.940 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 17 | ghostShadow Claw steelGyro BallgroundDrill Run | 3.865 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 18 | fireEmber fireHeat WavebugBug Buzz | 3.804 | 100% | 5.5 s 2.0 charged | 74% HP left on average | |
| 19 | psychicPsywave waterSparkling AriawaterHydro Pump | 3.804 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 20 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 3.780 | 100% | 6.5 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.