Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Hex / Triple Axel
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.462 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 7.222 | 100% | 6.0 s 1.0 charged | 86% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 6.593 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | ghostShadow Claw darkNight SlashgroundDig | 6.292 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 5.933 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 5.909 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 7 | steelBullet Punch darkNight SlashsteelIron Head | 5.515 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | grassLeafage darkNight SlashgrassFrenzy Plant | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | darkSucker Punch darkNight SlashfairyPlay Rough | 4.900 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | darkSnarl darkNight SlashsteelIron Head | 4.667 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 11 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.308 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.267 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.167 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | fireEmber fireHeat WavedarkCrunch | 3.938 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 16 | psychicPsywave darkFoul PlaypsychicPsybeam | 3.756 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 3.675 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 18 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.667 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.646 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 3.561 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.