Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.679 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 7.059 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.842 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.538 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.297 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.218 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 5.211 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | ghostShadow Claw steelGyro BalldarkNight Slash | 5.102 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | normalLock-On groundEarthquakeelectricThunder | 4.895 | 100% | 7.4 s 1.9 charged | 79% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 4.881 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 11 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.853 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 12 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.825 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | fireEmber fireHeat WavedarkCrunch | 4.746 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.735 | 100% | 6.5 s 1.9 charged | 77% HP left on average | |
| 15 | fireIncinerate fireOverheatwaterHydro Pump | 4.731 | 100% | 7.1 s 1.0 charged | 77% HP left on average | |
| 16 | darkBite darkCrunchgroundEarthquake | 4.623 | 100% | 6.5 s 1.9 charged | 77% HP left on average | |
| 17 | darkBite rockRock SlidedarkCrunch | 4.623 | 100% | 6.5 s 1.9 charged | 77% HP left on average | |
| 18 | waterWaterfall waterWater PulsegroundEarthquake | 4.608 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 4.567 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 20 | icePowder Snow steelHeavy SlamiceAvalanche | 4.486 | 100% | 7.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.