Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hex / Avalanche
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 3 | rockRollout ghostShadow BallgrassSolar Beam | 10.000 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 4 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 93% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 6 | psychicPsywave steelHeavy SlamgroundEarthquake | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 7 | psychicPsywave steelHeavy SlamgroundEarthquake | 9.966 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 8 | darkBite darkCrunchnormalHyper Beam | 9.647 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 9 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 9.625 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | darkBite rockStone EdgedarkBrutal Swing | 9.571 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 11 | ghostAstonish rockRock SlidegroundDrill Run | 9.480 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 12 | darkBite darkCrunchgrassTrailblaze | 9.240 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 13 | rockRollout steelGyro BallgroundHigh Horsepower | 9.238 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.000 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 15 | groundSand Attack darkCrunchelectricWild Charge | 8.476 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 16 | groundMud-Slap darkCrunchgroundEarthquake | 8.320 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 17 | flyingWing Attack ghostShadow BallghostNight Shade | 8.040 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 18 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.966 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 20 | darkBite darkCrunchnormalHyper Beam | 7.810 | 100% | 6.5 s 2.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.