Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Triple Axel
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.107 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | ghostShadow Claw steelGyro BalldarkNight Slash | 6.360 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | darkBite darkCrunchgroundEarthquake | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 9 | darkBite rockRock SlidedarkCrunch | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | fireEmber fireHeat WavedarkCrunch | 4.875 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | icePowder Snow steelHeavy SlamiceAvalanche | 4.836 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 13 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 4.730 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 14 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | darkSnarl waterHydro PumpwaterScald | 4.535 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 16 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 4.535 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 17 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.514 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 18 | normalLock-On groundEarthquakeelectricThunder | 4.514 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 19 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.452 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 4.372 | 100% | 8.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.