Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Shadow Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.107 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | psychicPsywave waterSparkling AriawaterHydro Pump | 6.611 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | waterWater Gun waterSparkling AriawaterHydro Pump | 6.611 | 100% | 9.0 s 2.0 charged | 85% HP left on average | |
| 5 | ghostShadow Claw steelGyro BalldarkNight Slash | 6.360 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 7 | waterWaterfall waterWater PulsegroundEarthquake | 5.806 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 8 | fireIncinerate fireOverheatwaterHydro Pump | 5.759 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | steelMetal Sound darkDark PulsedarkFoul Play | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | darkBite darkCrunchgroundEarthquake | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 13 | darkBite rockRock SlidedarkCrunch | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fireFire Spin fireFire BlaststeelIron Head | 5.056 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 16 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 17 | fireEmber fireHeat WavedarkCrunch | 4.875 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 18 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | icePowder Snow waterWater PulsegroundEarthquake | 4.860 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 20 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.667 | 100% | 7.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.