Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.830 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 5.741 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.822 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.103 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 3.889 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 6 | fireEmber fireHeat WavedarkCrunch | 3.660 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.569 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 8 | darkBite darkCrunchgroundEarthquake | 3.438 | 100% | 6.5 s 1.9 charged | 66% HP left on average | |
| 9 | darkBite rockRock SlidedarkCrunch | 3.415 | 100% | 6.5 s 1.9 charged | 68% HP left on average | |
| 10 | psychicPsywave waterSparkling AriawaterHydro Pump | 3.412 | 100% | 8.0 s 2.0 charged | 68% HP left on average | |
| 11 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.376 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 12 | fireFire Spin fireFire BlaststeelIron Head | 3.333 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 13 | icePowder Snow steelHeavy SlamiceAvalanche | 3.297 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 3.284 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 15 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.277 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 16 | waterWater Gun rockAncient PowerwaterHydro Pump | 3.268 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 17 | waterWaterfall waterAqua JetfightingClose Combat | 3.229 | 100% | 6.5 s 1.9 charged | 69% HP left on average | |
| 18 | steelBullet Punch steelIron HeaddarkNight Slash | 3.211 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.201 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | fireIncinerate fireOverheatwaterHydro Pump | 3.200 | 100% | 8.0 s 2.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.