Shadow Spheal counters
icewaterIce-type Female Grunt · slot 1Grunt
CP
2,068
Attack
188.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Water Gun / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 9.875 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | dragonDragon Breath dragonOutragedragonTwister | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 9 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassSolar Beam | 9.200 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 11 | dragonDragon Breath dragonOutragenormalSwift | 9.111 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 12 | dragonDragon Breath dragonOutragenormalSwift | 9.111 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 13 | dragonDragon Tail electricFusion BoltrockStone Edge | 9.083 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 14 | dragonDragon Breath fightingFocus BlastrockAncient Power | 9.083 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 15 | grassBullet Seed grassEnergy BallgrassSeed Bomb | 8.958 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 16 | ghostShadow Claw darkCrunchwaterHydro Cannon | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | steelMetal Sound steelFlash CannonflyingDrill Peck | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 18 | fireIncinerate grassSeed BombghostPoltergeist | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 19 | rockRollout grassSeed BombdragonOutrage | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.667 | 100% | 6.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.