Shadow Seel counters
waterIce-type Female Grunt · slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Ice Shard / Aqua Tail
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw groundDrill RungroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 2 | ghostShadow Claw grassSolar BeamelectricThunder Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockfightingFocus Blast | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 5 | bugFury Cutter darkDark PulsefightingSacred Sword | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 7 | bugFury Cutter normalTechno Blast (Normal)bugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | normalScratch psychicPsyshockfireBlast Burn | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorflyingAerial Ace | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorflyingAerial Ace | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 15 | electricThunder Shock electricThunderboltfightingDynamic Punch | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 16 | fireIncinerate psychicPsyshockfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 17 | bugFury Cutter bugMegahornwaterHydro Cannon | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 18 | bugFury Cutter groundEarthquakesteelMeteor Mash | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 19 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 20 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.