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PoGoBud
Raid Hour · YveltalNext · 19h 0m

Shadow Seel counters

waterIce-type Female Grunt · slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Lick / Aqua Tail

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Seel
#PokemonMovesPowerWinsTimeResult
1
Arboliva
grassRazor Leaf
grassEnergy BallgrassTrailblaze
10.000
100%6.0 s
0.0 charged
93% HP left on average
2
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
4
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
96% HP left on average
7
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
92% HP left on average
8
Kecleon
darkSucker Punch
electricThunderelectricThunder Punch
10.000
100%6.5 s
2.0 charged
91% HP left on average
9
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkCrunch
10.000
100%6.5 s
2.0 charged
90% HP left on average
10
Shadow Obstagoon
fightingCounter
normalHyper BeamdarkNight Slash
10.000
100%6.5 s
2.0 charged
93% HP left on average
11
Bouffalant
groundMud Shot
normalSkull BashbugMegahorn
10.000
100%7.5 s
2.0 charged
93% HP left on average
12
Shadow Alolan Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
10.000
100%8.0 s
2.0 charged
91% HP left on average
13
Lopunny
fightingDouble Kick
electricThunder PunchnormalHyper Beam
10.000
100%8.0 s
2.0 charged
90% HP left on average
14
Tauros
normalTackle
grassTrailblazegroundEarthquake
10.000
100%8.5 s
2.0 charged
91% HP left on average
15
Miltank
rockRollout
electricThunderboltnormalBody Slam
10.000
100%8.5 s
2.0 charged
92% HP left on average
16
Lickilicky
ghostLick
grassSolar BeamnormalBody Slam
10.000
100%9.0 s
2.0 charged
92% HP left on average
17
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
9.750
100%5.5 s
1.0 charged
90% HP left on average
18
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
9.400
100%5.5 s
1.0 charged
89% HP left on average
19
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
9.400
100%5.5 s
1.0 charged
89% HP left on average
20
Dudunsparce
ghostAstonish
normalBody SlamgroundDrill Run
9.200
100%6.5 s
2.0 charged
89% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.