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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Seel counters

waterIce-type Female Grunt · slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Lick / Aurora Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Seel
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
10.000
100%5.5 s
1.0 charged
92% HP left on average
6
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
10.000
100%6.5 s
1.0 charged
90% HP left on average
7
Shadow Alolan Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
10.000
100%7.5 s
1.0 charged
90% HP left on average
8
Shadow Obstagoon
fightingCounter
normalHyper BeamdarkNight Slash
10.000
100%8.0 s
1.0 charged
91% HP left on average
9
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkCrunch
9.222
100%6.5 s
1.0 charged
89% HP left on average
10
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
9.167
100%5.0 s
1.0 charged
89% HP left on average
11
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
8.750
100%5.5 s
1.0 charged
89% HP left on average
12
Obstagoon
fightingCounter
normalHyper BeamdarkNight Slash
8.737
100%10.0 s
1.0 charged
89% HP left on average
13
Dudunsparce
ghostAstonish
normalBody SlamgroundDrill Run
8.625
100%6.5 s
1.0 charged
88% HP left on average
14
Regigigas
normalHidden Power
electricThundernormalCrush Grip
8.190
100%11.5 s
2.0 charged
88% HP left on average
15
Galarian Linoone
darkSnarl
normalBody SlampoisonGunk Shot
8.167
100%9.5 s
1.0 charged
88% HP left on average
16
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.542
100%6.5 s
1.0 charged
87% HP left on average
17
Alolan Muk
darkBite
darkDark PulsepoisonGunk Shot
7.542
100%6.5 s
1.0 charged
87% HP left on average
18
Shadow Vigoroth
normalScratch
normalBody SlamrockRock Slide
7.450
100%5.5 s
1.0 charged
87% HP left on average
19
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.450
100%5.5 s
1.0 charged
87% HP left on average
20
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.450
100%5.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.