Skip to content
PoGoBud
Raid Hour · YveltalNext · 21h 29m

Shadow Seel counters

waterIce-type Female Grunt · slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Lick / Aurora Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Seel
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Shadow Alolan Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
10.000
100%7.5 s
1.0 charged
90% HP left on average
6
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
9.722
100%5.0 s
1.0 charged
90% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
9.722
100%5.0 s
1.0 charged
90% HP left on average
8
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkCrunch
9.222
100%6.5 s
1.0 charged
89% HP left on average
9
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
9.167
100%5.0 s
1.0 charged
89% HP left on average
10
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
8.750
100%5.5 s
1.0 charged
89% HP left on average
11
Dudunsparce
ghostAstonish
normalBody SlamgroundDrill Run
8.625
100%6.5 s
1.0 charged
88% HP left on average
12
Galarian Linoone
darkSnarl
normalBody SlampoisonGunk Shot
8.167
100%9.5 s
1.0 charged
88% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.542
100%6.5 s
1.0 charged
87% HP left on average
14
Alolan Muk
darkBite
darkDark PulsepoisonGunk Shot
7.542
100%6.5 s
1.0 charged
87% HP left on average
15
Shadow Vigoroth
normalScratch
normalBody SlamrockRock Slide
7.450
100%5.5 s
1.0 charged
87% HP left on average
16
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.450
100%5.5 s
1.0 charged
87% HP left on average
17
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.450
100%5.5 s
1.0 charged
87% HP left on average
18
Incineroar
fightingDouble Kick
darkDarkest LariatdarkDark Pulse
7.042
100%6.5 s
1.0 charged
86% HP left on average
19
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
6.813
100%8.5 s
1.0 charged
85% HP left on average
20
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
6.786
100%7.5 s
1.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.