Shadow Seel counters
waterIce-type Female Grunt · slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Lick / Aqua Tail
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.167 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 6 | fightingLow Kick darkDark PulsedarkFoul Play | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | normalScratch normalBody SlamrockRock Slide | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | darkBite darkPaybackdarkCrunch | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 13 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath dragonGlaive RushdragonOutrage | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 15 | bugFury Cutter fightingClose CombatdarkNight Slash | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | dragonDragon Breath dragonOutragedragonTwister | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatdarkNight Slash | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | fightingLow Kick darkDark PulsedarkFoul Play | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.