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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Delibird counters

iceflyingIce-type Female Grunt · slot 1Grunt
CP
2,340
Attack
243.6
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
86

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Present / Aerial Ace

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Delibird
#PokemonMovesPowerWinsTimeResult
1
Shadow Graveler
rockRock Throw
rockStone EdgerockRock Slide
10.000
100%3.0 s
0.0 charged
96% HP left on average
2
Arcanine
fireFire Fang
electricWild ChargefireFire Blast
10.000
100%4.0 s
0.0 charged
96% HP left on average
3
Shadow Arcanine
fireFire Fang
electricWild ChargefireFire Blast
10.000
100%4.0 s
0.0 charged
95% HP left on average
4
Hisuian Arcanine
fireFire Fang
rockRock SlideelectricWild Charge
10.000
100%4.0 s
0.0 charged
97% HP left on average
5
Geodude
rockRock Throw
rockRock SliderockRock Tomb
10.000
100%4.0 s
0.0 charged
95% HP left on average
6
Shadow Geodude
rockRock Throw
rockRock SliderockRock Tomb
10.000
100%4.0 s
0.0 charged
93% HP left on average
7
Alolan Geodude
rockRock Throw
rockRock SliderockRock Tomb
10.000
100%4.0 s
0.0 charged
95% HP left on average
8
Shadow Alolan Geodude
rockRock Throw
rockRock SliderockRock Tomb
10.000
100%4.0 s
0.0 charged
93% HP left on average
9
Graveler
rockRock Throw
rockStone EdgerockRock Slide
10.000
100%4.0 s
0.0 charged
96% HP left on average
10
Alolan Graveler
rockRock Throw
rockStone EdgerockRock Blast
10.000
100%4.0 s
0.0 charged
96% HP left on average
11
Charizard
fireFire Spin
fireOverheatfireBlast Burn
10.000
100%4.5 s
0.0 charged
93% HP left on average
12
Shadow Charizard
fireFire Spin
fireOverheatfireBlast Burn
10.000
100%4.5 s
0.0 charged
91% HP left on average
13
Shadow Ninetales
fireFire Spin
fireOverheatfireFire Blast
10.000
100%4.5 s
0.0 charged
93% HP left on average
14
Machamp
steelBullet Punch
rockStone EdgerockRock Slide
10.000
100%5.0 s
0.0 charged
94% HP left on average
15
Shadow Machamp
steelBullet Punch
rockStone EdgerockRock Slide
10.000
100%5.0 s
0.0 charged
92% HP left on average
16
Shadow Blastoise
rockRollout
steelFlash CannonwaterHydro Cannon
10.000
100%6.0 s
0.0 charged
91% HP left on average
17
Nidoking
steelIron Tail
poisonSludge WaveiceAvalanche
10.000
100%6.0 s
0.0 charged
91% HP left on average
18
Ninetales
fireFire Spin
fireOverheatfireFire Blast
10.000
100%6.0 s
0.0 charged
90% HP left on average
19
Machoke
fightingKarate Chop
fightingDynamic PunchfightingCross Chop
10.000
100%4.5 s
1.0 charged
94% HP left on average
20
Venusaur
grassVine Whip
poisonSludgepoisonSludge Bomb
10.000
100%5.5 s
1.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.