Shadow Hippowdon counters
groundGround-type Male Grunt ยท slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Bite / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.478 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 2 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.391 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 3 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.097 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 4 | waterWaterfall waterAqua JetfightingClose Combat | 5.559 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.258 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 6 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.088 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 7 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.088 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 8 | fightingKarate Chop fightingClose CombatdarkNight Slash | 4.919 | 100% | 11.0 s 3.0 charged | 80% HP left on average | |
| 9 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.784 | 100% | 11.0 s 3.0 charged | 79% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.765 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 11 | grassLeafage grassFrenzy PlantgrassGrass Knot | 4.588 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 4.450 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 13 | icePowder Snow iceBlizzardiceIce Beam | 4.375 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 14 | fightingLow Kick flyingBrave BirdfightingClose Combat | 4.375 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 15 | darkSucker Punch darkDark PulsefairyPlay Rough | 4.333 | 100% | 12.5 s 3.0 charged | 77% HP left on average | |
| 16 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 4.325 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 17 | icePowder Snow iceAvalancheiceIcicle Spear | 4.269 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 18 | waterWater Gun waterHydro CannonwaterAqua Jet | 4.200 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterSurf | 4.200 | 100% | 10.0 s 2.0 charged | 76% HP left on average | |
| 20 | flyingPeck flyingBrave BirdfightingClose Combat | 4.100 | 100% | 8.0 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.