Shadow Hippowdon counters
groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Thunder Fang / Weather Ball (Rock)
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow iceAvalancheiceIcicle Spear | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | icePowder Snow iceAvalancheiceIcicle Spear | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.850 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakenormalHyper Beam | 2.566 | 100% | 11.5 s 2.0 charged | 61% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 2.367 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 6 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 2.217 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 7 | groundMud Shot groundEarthquakedragonOutrage | 2.152 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 8 | groundMud-Slap grassFrenzy PlantgrassSolar Beam | 2.109 | 100% | 8.5 s 2.0 charged | 53% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakedragonOutrage | 2.067 | 100% | 14.5 s 3.0 charged | 52% HP left on average | |
| 10 | normalTackle iceIce PunchgroundHigh Horsepower | 2.042 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 11 | normalScratch iceIce PunchgrassTrailblaze | 2.025 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 12 | groundMud-Slap waterSurfgroundEarthquake | 2.009 | 100% | 10.0 s 2.0 charged | 50% HP left on average | |
| 13 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.922 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 14 | iceIce Fang groundEarthquakegroundEarth Power | 1.919 | 100% | 9.5 s 2.0 charged | 48% HP left on average | |
| 15 | groundMud-Slap grassFrenzy PlantgrassSolar Beam | 1.865 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 16 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.840 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 17 | groundMud-Slap groundEarthquakesteelIron Head | 1.792 | 100% | 10.0 s 2.0 charged | 44% HP left on average | |
| 18 | groundMud-Slap waterSurfgroundEarthquake | 1.784 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.720 | 100% | 6.5 s 2.0 charged | 42% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 1.654 | 100% | 8.5 s 2.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.