Shadow Hippowdon counters
groundGround-type Male Grunt ยท slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Sand Attack / Weather Ball (Rock)
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.000 | 100% | 7.0 s 2.0 charged | 50% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 1.805 | 100% | 8.5 s 2.0 charged | 45% HP left on average | |
| 3 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.769 | 100% | 7.0 s 2.0 charged | 43% HP left on average | |
| 4 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.752 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 5 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.696 | 100% | 9.0 s 2.0 charged | 41% HP left on average | |
| 6 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.694 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.691 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 8 | grassMagical Leaf grassEnergy BallgrassTrailblaze | 1.673 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 9 | waterWaterfall waterAqua JetfightingClose Combat | 1.648 | 100% | 7.0 s 2.0 charged | 39% HP left on average | |
| 10 | iceIce Fang groundEarthquakegroundEarth Power | 1.626 | 100% | 10.0 s 2.0 charged | 38% HP left on average | |
| 11 | normalScratch iceIce PunchgrassTrailblaze | 1.561 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedragonOutrage | 1.541 | 100% | 15.5 s 3.0 charged | 35% HP left on average | |
| 13 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.523 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 14 | groundMud Shot groundEarthquakedragonOutrage | 1.521 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 15 | waterWater Gun waterHydro CannonwaterSurf | 1.511 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 16 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.500 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 17 | psychicConfusion grassLeaf StormgrassSeed Bomb | 1.467 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 18 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.465 | 100% | 8.0 s 2.0 charged | 32% HP left on average | |
| 19 | psychicConfusion ghostShadow BallpsychicFuture Sight | 1.462 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombaticeIce Punch | 1.453 | 100% | 8.0 s 2.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.