Shadow Hippowdon counters
groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Fire Fang / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.125 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | waterWaterfall waterAqua JetwaterWater Pulse | 3.944 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 3 | waterWaterfall waterAqua JetfightingClose Combat | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 4 | waterWaterfall waterAqua JetwaterWater Pulse | 3.381 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.296 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 6 | bugFury Cutter waterHydro CannonwaterHydro Pump | 3.233 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.233 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.185 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 9 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.183 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.077 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.984 | 100% | 7.0 s 1.0 charged | 66% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterAqua Tail | 2.939 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 13 | dragonDragon Tail waterSurfdragonDragon Claw | 2.767 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.697 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 15 | dragonDragon Tail waterSurfdragonDragon Claw | 2.515 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 16 | waterBubble waterHydro CannonwaterHydro Pump | 2.424 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 17 | fireIncinerate fireMind BlownfireOverheat | 2.382 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 18 | waterWater Gun waterHydro CannonwaterSnipe Shot | 2.379 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 19 | bugFury Cutter waterAqua JetwaterLiquidation | 2.343 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 20 | waterWaterfall waterAqua JetwaterLiquidation | 2.278 | 100% | 6.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.