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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Hippowdon counters

groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bite / Weather Ball (Rock)

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hippowdon
#PokemonMovesPowerWinsTimeResult
1
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.783
100%7.0 s
2.0 charged
89% HP left on average
2
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
6.609
100%7.0 s
2.0 charged
85% HP left on average
3
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
5.806
100%9.0 s
2.0 charged
83% HP left on average
4
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
5.735
100%7.0 s
2.0 charged
83% HP left on average
5
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.235
100%7.0 s
2.0 charged
81% HP left on average
6
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.235
100%7.0 s
2.0 charged
81% HP left on average
7
Tyranitar
dragonDragon Breath
darkCrunchfireFire Blast
5.132
100%11.5 s
3.0 charged
81% HP left on average
8
Grimmsnarl
darkSucker Punch
darkDark PulsefairyPlay Rough
4.947
100%11.5 s
3.0 charged
80% HP left on average
9
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.912
100%7.0 s
2.0 charged
80% HP left on average
10
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
4.789
100%11.0 s
4.0 charged
79% HP left on average
11
Meowscarada
grassLeafage
grassFrenzy PlantgrassGrass Knot
4.735
100%7.0 s
2.0 charged
79% HP left on average
12
Shadow Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
4.700
100%8.0 s
2.0 charged
79% HP left on average
13
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
4.700
100%12.5 s
4.0 charged
79% HP left on average
14
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
4.676
100%7.0 s
2.0 charged
79% HP left on average
15
Quaquaval
fightingLow Kick
waterHydro CannonwaterAqua Jet
4.676
100%7.5 s
2.0 charged
79% HP left on average
16
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
4.606
100%9.5 s
2.0 charged
78% HP left on average
17
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
4.600
100%8.0 s
2.0 charged
78% HP left on average
18
Greninja
waterBubble
waterHydro CannonwaterHydro Pump
4.559
100%7.0 s
2.0 charged
78% HP left on average
19
Mamoswine
icePowder Snow
iceAvalancheiceIcicle Spear
4.543
100%6.0 s
2.0 charged
78% HP left on average
20
Kommo-o
dragonDragon Tail
dragonClanging ScalesnormalBoomburst
4.543
100%10.0 s
2.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.