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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Hippowdon counters

groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Sand Attack / Weather Ball (Rock)

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hippowdon
#PokemonMovesPowerWinsTimeResult
1
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
1.455
100%8.5 s
2.0 charged
31% HP left on average
2
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.425
100%9.0 s
2.0 charged
30% HP left on average
3
Groudon
dragonDragon Tail
grassSolar BeamgroundPrecipice Blades
1.368
100%8.5 s
2.0 charged
27% HP left on average
4
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
1.326
100%7.0 s
2.0 charged
25% HP left on average
5
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
1.280
100%7.0 s
2.0 charged
22% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.275
100%8.0 s
2.0 charged
22% HP left on average
7
Shadow Ursaluna
normalScratch
iceIce PunchgroundHigh Horsepower
1.260
100%8.0 s
2.0 charged
21% HP left on average
8
Shaymin (Land)
grassMagical Leaf
grassSolar BeamgrassGrass Knot
1.190
100%8.5 s
2.0 charged
16% HP left on average
9
Garchomp
dragonDragon Tail
groundEarthquakedragonOutrage
1.186
100%10.0 s
2.0 charged
16% HP left on average
10
Hisuian Decidueye
grassMagical Leaf
grassEnergy BallgrassTrailblaze
1.185
100%8.5 s
2.0 charged
16% HP left on average
11
Celebi
psychicConfusion
grassLeaf StormgrassSeed Bomb
1.167
100%9.0 s
2.0 charged
14% HP left on average
12
Shadow Groudon
groundMud Shot
grassSolar BeamgroundPrecipice Blades
1.159
100%8.0 s
2.0 charged
14% HP left on average
13
Swampert
waterWater Gun
waterHydro CannonwaterSurf
1.144
100%9.0 s
2.0 charged
13% HP left on average
14
Galarian Zapdos
fightingLow Kick
flyingBrave BirdfightingClose Combat
1.141
100%8.0 s
2.0 charged
12% HP left on average
15
Marshadow
fightingCounter
fightingClose CombaticeIce Punch
1.102
100%9.0 s
2.0 charged
9% HP left on average
16
Suicune
waterWater Gun
waterHydro PumpwaterScald
1.101
100%9.5 s
2.0 charged
9% HP left on average
17
Shadow Garchomp
dragonDragon Tail
groundEarthquakedragonOutrage
1.088
100%8.5 s
2.0 charged
8% HP left on average
18
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatdarkPayback
1.080
100%10.0 s
2.0 charged
7% HP left on average
19
Goodra
waterWater Gun
grassPower WhipdragonDraco Meteor
1.038
100%9.5 s
2.0 charged
4% HP left on average
20
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
1.033
100%9.0 s
2.0 charged
3% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.