Shadow Hippowdon counters
groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Ice Fang / Weather Ball (Rock)
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.887 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 2 | icePowder Snow iceAvalancheiceIcicle Spear | 1.567 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.325 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.260 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.246 | 100% | 8.5 s 2.0 charged | 20% HP left on average | |
| 6 | waterWaterfall waterAqua JetfightingClose Combat | 1.224 | 100% | 6.5 s 2.0 charged | 18% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.131 | 100% | 6.5 s 2.0 charged | 12% HP left on average | |
| 8 | fireFire Spin grassSolar BeamsteelIron Head | 1.121 | 100% | 13.0 s 2.0 charged | 11% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.120 | 100% | 7.5 s 2.0 charged | 11% HP left on average | |
| 10 | steelMetal Sound darkDark PulsefightingFocus Blast | 1.108 | 100% | 10.5 s 2.0 charged | 10% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterScald | 1.101 | 100% | 9.5 s 2.0 charged | 9% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.049 | 100% | 10.5 s 2.0 charged | 5% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.006 | 100% | 10.0 s 2.0 charged | 1% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 0.993 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 15 | ghostHex ghostShadow BallfightingFocus Blast | 0.987 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.987 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 17 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 0.954 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 18 | waterBubble waterHydro PumpwaterScald | 0.928 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 19 | icePowder Snow iceAvalancheiceIcicle Spear | 0.922 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 0.922 | 0% | 6.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.