Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 4.458 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 2 | darkSucker Punch darkDark PulseflyingHurricane | 4.325 | 100% | 7.5 s 1.3 charged | 75% HP left on average | |
| 3 | normalScratch iceIce PunchgroundHigh Horsepower | 3.944 | 100% | 7.6 s 1.3 charged | 70% HP left on average | |
| 4 | ghostLick darkNight SlashnormalHyper Beam | 3.763 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 5 | ghostLick darkNight SlashnormalHyper Beam | 3.604 | 100% | 8.5 s 1.8 charged | 59% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.575 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 7 | flyingWing Attack ghostShadow BallghostNight Shade | 3.455 | 100% | 7.5 s 1.3 charged | 71% HP left on average | |
| 8 | psychicPsywave groundEarthquakedragonOutrage | 3.443 | 100% | 8.9 s 1.8 charged | 66% HP left on average | |
| 9 | flyingAir Slash flyingBrave BirdflyingFly | 3.377 | 100% | 7.9 s 1.8 charged | 70% HP left on average | |
| 10 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 3.206 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 11 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.175 | 100% | 7.5 s 1.3 charged | 68% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 3.113 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 13 | psychicPsywave groundEarthquakedragonOutrage | 3.039 | 100% | 8.1 s 1.8 charged | 60% HP left on average | |
| 14 | darkBite darkBrutal SwingdarkCrunch | 3.024 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 2.999 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 16 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.861 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 17 | ghostLick grassSolar BeamghostShadow Ball | 2.751 | 100% | 9.4 s 1.8 charged | 57% HP left on average | |
| 18 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.672 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 2.625 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 20 | darkBite darkCrunchnormalHyper Beam | 2.543 | 63% | 7.4 s 1.3 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.