Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud-Slap / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite waterHydro PumpwaterAqua Tail | 6.467 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | icePowder Snow iceBlizzardiceIcy Wind | 5.813 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | darkSucker Punch darkDark PulseflyingHurricane | 5.475 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 4 | darkBite waterHydro PumpwaterAqua Tail | 5.389 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | flyingPeck fairyDazzling GleampsychicPsyshock | 4.944 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 6 | flyingAir Slash grassTrailblazedarkNight Slash | 4.906 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | icePowder Snow iceBlizzardiceIcy Wind | 4.650 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | fightingLow Kick flyingBrave BirdflyingFly | 4.650 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 9 | groundMud Shot groundEarth PowerdragonOutrage | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundBulldoze | 4.600 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 11 | flyingWing Attack flyingAcrobaticsdarkNight Slash | 4.556 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 12 | dragonDragon Tail flyingDragon AscentdragonOutrage | 4.341 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.205 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | flyingWing Attack flyingAcrobaticsdarkNight Slash | 4.100 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 15 | grassVine Whip grassLeaf BladegrassSeed Bomb | 3.917 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | darkBite grassGrass KnotdarkDark Pulse | 3.864 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 17 | groundMud Shot groundEarth PowerdragonOutrage | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.714 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 19 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 3.589 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 20 | flyingWing Attack ghostShadow BallghostNight Shade | 3.589 | 100% | 7.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.