Shadow Golurk counters
groundghostGround-type Male Grunt · slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Shadow Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 6.552 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 6.282 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | ghostLick darkNight SlashnormalHyper Beam | 5.758 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 4 | normalScratch iceIce PunchgroundHigh Horsepower | 5.444 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 5 | psychicPsywave groundEarthquakedragonOutrage | 5.070 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 6 | psychicPsywave groundEarthquakedragonOutrage | 4.738 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 4.188 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 8 | steelMetal Sound darkDark PulsedarkFoul Play | 4.188 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 4.000 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 10 | ghostLick darkCrunchfairyPlay Rough | 3.956 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 11 | ghostLick grassSolar BeamghostShadow Ball | 3.839 | 100% | 9.5 s 2.0 charged | 74% HP left on average | |
| 12 | flyingAir Slash flyingBrave BirdflyingFly | 3.792 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 13 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 3.733 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 3.706 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 15 | ghostAstonish darkCrunchfireFire Blast | 3.632 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 16 | darkBite darkBrutal SwingdarkCrunch | 3.526 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 17 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.429 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.410 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 19 | fireIncinerate grassSolar BeamdarkDark Pulse | 3.396 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 20 | normalLock-On grassSolar BeamiceBlizzard | 3.358 | 100% | 8.5 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.