Shadow Golurk counters
groundghostGround-type Male Grunt · slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 6.282 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 5.938 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.188 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 4.188 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 3.706 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.526 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 7 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.500 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.467 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 9 | darkBite grassGrass KnotdarkDark Pulse | 3.417 | 100% | 7.0 s 1.0 charged | 71% HP left on average | |
| 10 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.350 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 11 | flyingWing Attack ghostShadow BallghostNight Shade | 3.350 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | ghostShadow Claw grassTrailblazefairyPlay Rough | 3.321 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 13 | darkSucker Punch darkDark PulseflyingHurricane | 3.221 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.183 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 3.152 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 3.150 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 17 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.123 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 18 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.071 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 19 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.906 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 20 | darkSucker Punch darkPaybackfightingClose Combat | 2.792 | 100% | 7.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.