Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 4.101 | 100% | 7.5 s 1.3 charged | 73% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 4.073 | 100% | 6.0 s 1.0 charged | 71% HP left on average | |
| 3 | ghostLick darkNight SlashnormalHyper Beam | 3.638 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 4 | normalScratch iceIce PunchgroundHigh Horsepower | 3.566 | 100% | 7.6 s 1.3 charged | 67% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.368 | 100% | 6.5 s 1.3 charged | 70% HP left on average | |
| 6 | ghostLick darkNight SlashnormalHyper Beam | 3.323 | 100% | 9.4 s 1.8 charged | 56% HP left on average | |
| 7 | psychicPsywave groundEarthquakedragonOutrage | 3.311 | 100% | 9.0 s 1.8 charged | 64% HP left on average | |
| 8 | flyingWing Attack ghostShadow BallghostNight Shade | 3.251 | 100% | 7.5 s 1.3 charged | 69% HP left on average | |
| 9 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 3.111 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.083 | 100% | 7.5 s 1.3 charged | 68% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 2.910 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 12 | steelMetal Sound darkDark PulsedarkFoul Play | 2.887 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 2.883 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 14 | psychicPsywave groundEarthquakedragonOutrage | 2.842 | 100% | 8.1 s 1.8 charged | 58% HP left on average | |
| 15 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.723 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 16 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.515 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 17 | ghostLick grassSolar BeamghostShadow Ball | 2.490 | 100% | 9.4 s 1.8 charged | 53% HP left on average | |
| 18 | darkBite darkCrunchnormalHyper Beam | 2.467 | 63% | 7.4 s 1.3 charged | 38% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 2.450 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 2.433 | 100% | 5.0 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.