Shadow Golurk counters
groundghostGround-type Male Grunt · slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Shadow Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 5.667 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 4.063 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 3.421 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.407 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 5 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.035 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 2.928 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 2.921 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 8 | ghostLick darkNight SlashnormalHyper Beam | 2.846 | 100% | 9.5 s 2.0 charged | 65% HP left on average | |
| 9 | ghostLick darkNight SlashnormalHyper Beam | 2.721 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 10 | psychicPsywave groundEarthquakedragonOutrage | 2.443 | 100% | 9.5 s 2.0 charged | 59% HP left on average | |
| 11 | darkSnarl darkNight SlashsteelIron Head | 2.410 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 12 | fireIncinerate darkFoul PlaydarkCrunch | 2.409 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | normalScratch iceIce PunchgroundHigh Horsepower | 2.404 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 14 | icePowder Snow iceAvalancheiceIcicle Spear | 2.398 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.306 | 100% | 5.0 s 1.0 charged | 57% HP left on average | |
| 16 | dragonDragon Breath iceBlizzardiceGlaciate | 2.269 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 17 | psychicPsywave groundEarthquakedragonOutrage | 2.248 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 18 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.247 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.213 | 100% | 5.0 s 1.0 charged | 55% HP left on average | |
| 20 | grassVine Whip grassLeaf BladegrassSeed Bomb | 2.171 | 100% | 5.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.