Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Earth Power
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 5.781 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 5.667 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.063 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 4.063 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.421 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.407 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | darkBite grassGrass KnotdarkDark Pulse | 3.312 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 8 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 9 | ghostShadow Claw grassTrailblazefairyPlay Rough | 3.214 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.156 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.135 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 12 | flyingWing Attack ghostShadow BallghostNight Shade | 3.047 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 13 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.035 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.984 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.982 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 16 | darkSucker Punch darkDark PulseflyingHurricane | 2.944 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.928 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 2.921 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 2.658 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 20 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.647 | 100% | 6.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.