Shadow Golurk counters
groundghostGround-type Male Grunt · slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Astonish / Dynamic Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 3.609 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 3.550 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 3 | psychicPsywave groundEarthquakedragonOutrage | 3.549 | 100% | 9.5 s 2.0 charged | 72% HP left on average | |
| 4 | ghostLick darkNight SlashnormalHyper Beam | 3.388 | 100% | 10.5 s 2.0 charged | 70% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.241 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 3.241 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | normalScratch iceIce PunchgroundHigh Horsepower | 3.227 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 8 | psychicPsywave groundEarthquakedragonOutrage | 3.111 | 100% | 8.0 s 2.0 charged | 68% HP left on average | |
| 9 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 10 | ghostLick grassSolar BeamghostShadow Ball | 2.848 | 100% | 9.5 s 2.0 charged | 65% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 2.778 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 2.750 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.662 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 14 | darkSucker Punch grassGrass KnotdarkDark Pulse | 2.554 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 15 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 16 | ghostShadow Claw darkPaybackfightingSuperpower | 2.481 | 100% | 9.0 s 2.0 charged | 60% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.391 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 2.375 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 19 | ghostLick darkCrunchfairyPlay Rough | 2.348 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 20 | normalLock-On grassSolar BeamnormalHyper Beam | 2.348 | 100% | 9.0 s 2.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.