Shadow Vibrava counters
grounddragonGround-type Male Grunt ยท slot 2Grunt
CP
2,617
Attack
253.9
x1.2 Shadow
Defense
116.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Mud Shot / Sand TombDragon Breath / Sand TombSand Attack / Sand TombMud Shot / BulldozeDragon Breath / BulldozeSand Attack / BulldozeMud Shot / Bug BuzzDragon Breath / Bug BuzzSand Attack / Bug BuzzMud Shot / Scorching SandsDragon Breath / Scorching SandsSand Attack / Scorching Sands
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyDazzling GleamfightingAura Sphere | 9.963 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 2 | iceIce Fang fairyMoonblastfightingClose Combat | 9.870 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 9.262 | 100% | 2.0 s 0.0 charged | 92% HP left on average | |
| 4 | iceFrost Breath iceBlizzardfightingFocus Blast | 9.056 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 5 | iceFrost Breath iceBlizzardiceIce Beam | 8.733 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 6 | iceFrost Breath iceBlizzardiceIce Beam | 8.604 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 8.407 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | iceFrost Breath iceBlizzardiceIce Beam | 8.219 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 9 | iceIce Fang iceIce BeamwaterHydro Pump | 8.219 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 10 | iceFrost Breath iceAvalancheiceIce Beam | 8.162 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 11 | iceFrost Breath iceBlizzardiceIcicle Spear | 8.111 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 12 | iceIce Fang groundEarthquakegroundEarth Power | 8.067 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 13 | iceIce Fang iceAvalancheiceIcy Wind | 8.049 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 14 | iceIce Fang iceIce BeamwaterHydro Pump | 7.800 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 15 | icePowder Snow iceAvalancheiceIcicle Spear | 7.676 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 16 | iceFrost Breath iceBlizzardiceIce Beam | 7.622 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 17 | iceIce Fang iceAvalancheiceBlizzard | 7.604 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 18 | iceFrost Breath iceBlizzardiceIce Beam | 7.587 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteordragonOutrage | 7.537 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 20 | iceFrost Breath iceBlizzardfightingFocus Blast | 7.514 | 100% | 4.0 s 0.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.