Shadow Vibrava counters
grounddragonGround-type Male Grunt · slot 2Grunt
CP
2,617
Attack
253.9
x1.2 Shadow
Defense
116.2
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Mud Shot / Sand TombDragon Breath / Sand TombSand Attack / Sand TombMud Shot / BulldozeDragon Breath / BulldozeSand Attack / BulldozeMud Shot / Bug BuzzDragon Breath / Bug BuzzSand Attack / Bug BuzzMud Shot / Scorching SandsDragon Breath / Scorching SandsSand Attack / Scorching Sands
Best counters against Mud Shot / Sand Tomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 10.000 | 100% | 2.0 s 0.0 charged | 95% HP left on average | |
| 2 | iceFrost Breath iceBlizzardiceIce Beam | 10.000 | 100% | 3.0 s 0.0 charged | 97% HP left on average | |
| 3 | iceFrost Breath iceAvalancheiceIce Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 4 | icePowder Snow iceAvalancheiceIcicle Spear | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 5 | iceIce Fang fairyMoonblastfightingClose Combat | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 6 | iceIce Fang iceAvalancheiceBlizzard | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 7 | iceFrost Breath iceBlizzardiceIce Beam | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 8 | iceFrost Breath iceBlizzardiceIce Beam | 10.000 | 100% | 4.0 s 0.0 charged | 96% HP left on average | |
| 9 | iceFrost Breath iceBlizzardiceIce Beam | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 10 | iceIce Fang iceIce BeamwaterHydro Pump | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 11 | iceIce Fang iceIce BeamwaterHydro Pump | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 12 | iceFrost Breath iceBlizzardiceIcicle Spear | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 13 | iceFrost Breath iceBlizzardfightingFocus Blast | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 14 | iceFrost Breath iceBlizzardfightingFocus Blast | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 15 | iceIce Fang groundEarthquakegroundEarth Power | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 16 | iceIce Fang groundEarthquakegroundEarth Power | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 18 | iceFrost Breath iceAurora BeamiceTriple Axel | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 19 | iceIce Fang iceAvalancheiceIcy Wind | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 20 | icePowder Snow iceAvalancheiceIcicle Spear | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.