Shadow Gligar counters
groundflyingGround-type Male Grunt · slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Wing Attack / Dig
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow iceBlizzardiceIcy Wind | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 2 | psychicPsywave iceWeather Ball (Ice)rockRock Slide | 7.750 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | steelMetal Sound iceBlizzardwaterHydro Cannon | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 6.714 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 6 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Punch | 6.560 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 9 | steelMetal Sound steelFlash CannonelectricWild Charge | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 6.350 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | electricThunder Shock flyingDrill PeckfireHeat Wave | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.133 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.133 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 14 | normalScratch iceIce PunchnormalSwift | 6.125 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.107 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 16 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.107 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 17 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.917 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 19 | iceIce Fang steelBehemoth BashnormalGiga Impact | 5.767 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 20 | bugFury Cutter waterAqua JetwaterWater Pulse | 5.680 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.