Shadow Gligar counters
groundflyingGround-type Male Grunt · slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Aerial Ace
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchghostShadow Ball | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | ghostShadow Claw iceIce PunchfightingClose Combat | 8.100 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingLow Kick iceIce PunchghostShadow Ball | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceIce Punch | 4.767 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 6 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | normalScratch iceIce PunchnormalSwift | 4.260 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.139 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.139 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 10 | iceIce Fang iceIce BurniceBlizzard | 3.800 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 11 | dragonDragon Breath iceBlizzardiceGlaciate | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | fireIncinerate fireMind BlownfireOverheat | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 13 | icePowder Snow iceAvalancheiceIcicle Spear | 3.771 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 14 | darkBite iceIce PunchdarkDark Pulse | 3.620 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceIce Punch | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | normalScratch iceIce PunchnormalSwift | 3.550 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.311 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 19 | fightingKarate Chop iceIce PunchfightingClose Combat | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | fairyCharm ghostShadow BallghostShadow Sneak | 3.162 | 100% | 10.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.