Shadow Trapinch counters
groundGround-type Male Grunt ยท slot 1Grunt
CP
2,731
Attack
302.2
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Struggle Bug / Dig
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassPetal BlizzardgrassTrailblaze | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 3 | fireIncinerate grassSolar BeamflyingBrave Bird | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 6 | flyingPeck fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 7 | fightingLow Kick fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | bugBug Bite fireFire BlaststeelIron Head | 9.833 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 9 | fightingCounter fightingClose CombaticeIce Punch | 9.722 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 10 | fightingCounter fightingClose CombaticeIce Punch | 9.667 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 11 | fireFire Fang fireOverheatdragonDraco Meteor | 9.611 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 12 | fireFire Spin fireFire BlaststeelIron Head | 8.850 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.429 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 14 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 8.400 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 15 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 16 | iceIce Fang iceAvalancheiceIcy Wind | 8.273 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 8.150 | 100% | 7.0 s 0.0 charged | 88% HP left on average | |
| 18 | ghostShadow Claw fightingClose CombatbugX-Scissor | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 19 | fightingLow Kick fightingFlying PressflyingSky Attack | 7.524 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | fireIncinerate grassEnergy BallfireOverheat | 7.444 | 100% | 5.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.