Shadow Trapinch counters
groundGround-type Male Grunt ยท slot 1Grunt
CP
2,731
Attack
302.2
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Struggle Bug / Sand Tomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatdragonDraco Meteor | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 2 | grassRazor Leaf grassPetal BlizzardgrassTrailblaze | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 3 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterScald | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 5 | fireFire Spin fireFire BlaststeelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 6 | fightingCounter flyingBrave BirdfightingClose Combat | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 7 | fireIncinerate grassSolar BeamflyingBrave Bird | 10.000 | 100% | 5.0 s 0.0 charged | 94% HP left on average | |
| 8 | fireIncinerate grassSolar BeamflyingBrave Bird | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 9 | fightingCounter fightingClose CombaticeIce Punch | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 10 | fireIncinerate ghostShadow BallfireHeat Wave | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 11 | fightingCounter fightingClose CombaticeIce Punch | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 12 | bugBug Bite fireFire BlaststeelIron Head | 10.000 | 100% | 5.5 s 0.0 charged | 92% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 16 | flyingPeck fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 17 | fightingLow Kick fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterAqua Tail | 9.700 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 19 | iceIce Fang iceAvalancheiceIcy Wind | 9.700 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombatbugX-Scissor | 9.556 | 100% | 5.5 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.