Shadow Trapinch counters
groundGround-type Male Grunt ยท slot 1Grunt
CP
2,731
Attack
302.2
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
86
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.341 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 2 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.170 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 8.083 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceIce Beam | 8.033 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 5 | fightingDouble Kick grassLeaf BladefightingClose Combat | 7.861 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 6 | fireIncinerate grassSolar BeamflyingBrave Bird | 7.731 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 7 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 7.718 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 8 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 7.229 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 6.963 | 100% | 3.0 s 0.0 charged | 85% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.905 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 6.886 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 6.737 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 13 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.170 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 14 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 6.169 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 15 | waterWaterfall waterAqua JetwaterLiquidation | 5.967 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 16 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 5.834 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 17 | waterWaterfall waterAqua JetwaterLiquidation | 5.804 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 18 | bugFury Cutter fightingClose CombatfightingUpper Hand | 5.735 | 100% | 5.5 s 1.2 charged | 82% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.630 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 20 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 5.597 | 100% | 4.0 s 0.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.