Shadow Gligar counters
groundflyingGround-type Male Grunt · slot 1Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Aerial Ace
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchghostShadow Ball | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | ghostShadow Claw iceIce PunchfightingClose Combat | 8.100 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 7.200 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 4 | ghostHex ghostShadow BallrockPower Gem | 6.320 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 5 | fightingLow Kick iceIce PunchghostShadow Ball | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.040 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 7 | fightingLow Kick flyingBrave BirdflyingFly | 6.000 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 8 | flyingWing Attack fireOverheatflyingFly | 6.000 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 9 | ghostHex iceIcy WindghostShadow Ball | 5.975 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 5.741 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 11 | fireFire Spin fireFire BlaststeelIron Head | 5.621 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 12 | fireFire Spin fireFire BlaststeelIron Head | 5.621 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.595 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 14 | steelMetal Sound fireOverheatsteelGyro Ball | 5.519 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.450 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 16 | flyingWing Attack fireOverheatfireBlast Burn | 5.444 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 17 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 18 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.222 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 19 | fairyFairy Wind fairyMoonblastflyingFly | 5.222 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 20 | ghostHex ghostShadow BallghostNight Shade | 5.185 | 100% | 8.0 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.