Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Sucker Punch / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | darkSucker Punch darkPaybackfightingDynamic Punch | 5.108 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 3 | darkSnarl darkNight SlashsteelIron Head | 5.056 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.944 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 4.725 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 6 | darkBite darkDark PulsedarkFoul Play | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.405 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 8 | steelMetal Sound darkDark PulsedarkFoul Play | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 4.063 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 4.045 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 11 | darkBite darkDark PulsegrassPower Whip | 3.980 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.701 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 13 | flyingWing Attack flyingBrave BirdflyingFly | 3.571 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 14 | flyingPeck fireFlamethrowerflyingAerial Ace | 3.429 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 15 | fairyGeomancy fairyMoonblastbugMegahorn | 3.377 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 16 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.377 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 17 | dragonDragon Tail darkCrunchdragonOutrage | 3.222 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 3.197 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 19 | steelBullet Punch darkNight SlashsteelIron Head | 3.193 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 20 | fightingLow Kick flyingBrave BirdflyingFly | 3.182 | 100% | 6.5 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.