Shadow Trevenant counters
ghostgrassGrass-type Male Grunt · slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Sucker Punch / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.281 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | darkSnarl darkNight SlashsteelIron Head | 6.063 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite darkDark PulsedarkFoul Play | 5.543 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 5.025 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | darkSucker Punch darkPaybackfightingDynamic Punch | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 4.727 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 9 | flyingWing Attack flyingBrave BirdflyingFly | 4.429 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | darkBite darkDark PulsegrassPower Whip | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 4.295 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 12 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.119 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 13 | fairyGeomancy fairyMoonblastbugMegahorn | 4.056 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.979 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | steelBullet Punch darkNight SlashsteelIron Head | 3.959 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 16 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 3.905 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 17 | flyingAir Slash darkDark PulsedarkFoul Play | 3.839 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 18 | dragonDragon Tail darkCrunchdragonOutrage | 3.725 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 19 | flyingPeck fireFlamethrowerflyingAerial Ace | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 20 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.476 | 100% | 7.5 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.