Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Seed Bomb
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 8.810 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 8.409 | 100% | 9.0 s 2.0 charged | 88% HP left on average | |
| 3 | normalScratch fireFire PunchiceIce Punch | 6.611 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 4 | psychicPsywave dragonOutragesteelHeavy Slam | 6.535 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 7 | psychicPsywave dragonOutragesteelHeavy Slam | 5.620 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 8 | grassVine Whip darkDark PulsegrassPower Whip | 5.611 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | rockSmack Down fireFire PunchiceIce Punch | 5.535 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 5.417 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 11 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 5.417 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 12 | dragonDragon Breath flyingFlydragonOutrage | 5.258 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.211 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 14 | darkBite darkCrunchnormalHyper Beam | 5.129 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 4.756 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.639 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 4.600 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 18 | ghostAstonish rockRock SlidegroundDrill Run | 4.600 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 4.591 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 20 | flyingWing Attack flyingSky AttackghostShadow Ball | 4.535 | 100% | 7.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.