Shadow Trevenant counters
ghostgrassGrass-type Male Grunt · slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Sucker Punch / Seed Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 4.861 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | darkBite darkDark PulsedarkFoul Play | 4.225 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.125 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 4 | darkSucker Punch darkPaybackfightingDynamic Punch | 4.070 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.977 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 3.438 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 8 | flyingWing Attack flyingBrave BirdflyingFly | 3.306 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 9 | darkBite darkDark PulsegrassPower Whip | 3.291 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 10 | fairyGeomancy fairyMoonblastbugMegahorn | 3.115 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 11 | iceIce Fang steelBehemoth BashfairyMoonblast | 3.020 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 12 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 2.918 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 13 | flyingPeck fireFlamethrowerflyingAerial Ace | 2.870 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 14 | poisonPoison Sting darkDark PulseghostShadow Ball | 2.818 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 15 | darkBite darkCrunchdragonOutrage | 2.783 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 16 | darkSnarl darkNight SlashsteelIron Head | 2.770 | 100% | 7.0 s 2.0 charged | 64% HP left on average | |
| 17 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.714 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 2.701 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 19 | fightingLow Kick flyingBrave BirdflyingFly | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 2.686 | 100% | 5.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.