Shadow Cradily counters
rockgrassGrass-type Male Grunt ยท slot 3Grunt
CP
4,738
Attack
284.8
x1.2 Shadow
Defense
213.8
x0.83 Shadow
HP
129
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Acid / Grass KnotInfestation / Grass KnotBullet Seed / Grass KnotAcid / BulldozeInfestation / BulldozeBullet Seed / BulldozeAcid / Stone EdgeInfestation / Stone EdgeBullet Seed / Stone EdgeAcid / Rock SlideInfestation / Rock SlideBullet Seed / Rock SlideAcid / Rock TombInfestation / Rock TombBullet Seed / Rock Tomb
Best counters against Infestation / Rock Slide
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 7.952 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 2 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.680 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 3 | fireFire Spin steelIron HeadfireFire Blast | 6.520 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 4 | fightingLow Kick fightingClose CombaticeIce Punch | 6.483 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombaticeIce Punch | 6.480 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatflyingBrave Bird | 6.480 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 7 | ghostAstonish fightingFocus BlastghostShadow Ball | 6.320 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 8 | fightingLow Kick fightingFlying PressbugX-Scissor | 6.125 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.905 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 10 | fightingDouble Kick steelIron HeadgroundEarthquake | 5.720 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 11 | fightingLow Kick fightingClose CombaticeIce Punch | 5.697 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 12 | fireFire Spin steelIron HeadfireFire Blast | 5.621 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 13 | flyingWing Attack fireOverheatflyingFly | 5.586 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 14 | flyingAir Slash steelIron HeadsteelHeavy Slam | 5.516 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.154 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | steelMetal Sound steelGyro BallfireOverheat | 5.138 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.111 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.111 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 20 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 5.111 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.