Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Smack Down / Gyro Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 5.433 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 2 | normalScratch flyingAerial AcefireFire Punch | 4.423 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.075 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 4 | poisonPoison Jab dragonClanging ScalesfightingClose Combat | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckiceBlizzard | 3.711 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.682 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 7 | normalScratch flyingAerial AcefireFire Punch | 3.594 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.540 | 100% | 11.5 s 3.0 charged | 72% HP left on average | |
| 9 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 3.404 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 10 | fireFire Spin fireFlamethrowersteelIron Head | 3.385 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 11 | poisonPoison Jab fightingClose CombatfireFire Punch | 3.365 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | groundMud Shot fireFire BlastdragonOutrage | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 13 | poisonPoison Jab fightingDynamic PunchfightingFocus Blast | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 14 | steelMetal Sound flyingDrill PeckiceBlizzard | 3.212 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleampsychicPsychic | 3.150 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 3.145 | 100% | 9.0 s 1.0 charged | 68% HP left on average | |
| 17 | fightingCounter fightingClose CombaticeIce Punch | 3.123 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.115 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.089 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 20 | psychicPsycho Cut flyingAerial AcefightingAura Sphere | 3.089 | 100% | 7.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.