Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Vine Whip / Thunder Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 9.480 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 8.952 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath fireOverheatfireFusion Flare | 8.762 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 4 | dragonDragon Tail flyingFlyfireFire Blast | 7.462 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.360 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.360 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 7 | dragonDragon Tail flyingDragon AscentflyingHurricane | 7.346 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 8 | flyingWing Attack flyingFlyflyingSky Attack | 7.154 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | flyingWing Attack flyingFlyflyingSky Attack | 7.154 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | flyingWing Attack flyingAerial AcebugBug Buzz | 6.923 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 11 | flyingGust flyingAir CutterpoisonSludge Bomb | 6.846 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 12 | flyingGust flyingAir CutterpoisonSludge Bomb | 6.846 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 13 | flyingAir Slash flyingAir CutterflyingSky Attack | 6.828 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 14 | flyingAir Slash steelIron HeadnormalBody Slam | 6.759 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 15 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.621 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.621 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 17 | flyingPeck flyingSky AttackfairyMoonblast | 6.560 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 18 | fireEmber fireHeat WavebugBug Buzz | 6.484 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 19 | dragonDragon Tail flyingHurricanedragonDraco Meteor | 6.483 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 20 | flyingPeck flyingBrave BirdflyingFly | 6.462 | 100% | 6.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.