Shadow Chesnaught counters
grassfightingGrass-type Male Grunt · slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Low Kick / Thunder Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 5.625 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.670 | 100% | 9.5 s 2.0 charged | 63% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.413 | 100% | 9.5 s 2.0 charged | 59% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.390 | 100% | 9.5 s 2.0 charged | 58% HP left on average | |
| 5 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 2.135 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 6 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.042 | 100% | 11.5 s 3.0 charged | 51% HP left on average | |
| 7 | psychicConfusion psychicFuture SightfairyMoonblast | 1.958 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 8 | dragonDragon Tail fireFire BlastdragonOutrage | 1.954 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 9 | psychicConfusion psychicFuture SightfairyMoonblast | 1.934 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 10 | psychicConfusion psychicPsychicfairyDazzling Gleam | 1.879 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 11 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 1.822 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 12 | ghostAstonish ghostShadow BallgroundEarth Power | 1.816 | 100% | 10.0 s 2.0 charged | 45% HP left on average | |
| 13 | groundMud Shot fireFire BlastdragonOutrage | 1.790 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 14 | ghostHex fireFire BlastghostPoltergeist | 1.780 | 100% | 10.0 s 2.0 charged | 44% HP left on average | |
| 15 | poisonPoison Sting poisonSludge WavepoisonPoison Fang | 1.755 | 100% | 8.5 s 2.0 charged | 43% HP left on average | |
| 16 | dragonDragon Tail fireFire BlastfireFire Punch | 1.752 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 17 | dragonDragon Breath psychicLuster PurgepsychicPsychic | 1.737 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 18 | grassLeafage flyingBrave BirdghostShadow Sneak | 1.732 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 19 | ghostAstonish ghostPoltergeistfightingDynamic Punch | 1.720 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 20 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.698 | 100% | 7.5 s 2.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.