Shadow Chesnaught counters
grassfightingGrass-type Male Grunt · slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Vine Whip / Gyro Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack fireV-createfireOverheat | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | flyingWing Attack flyingFlyflyingSky Attack | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.967 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 4 | flyingWing Attack flyingAerial AcebugBug Buzz | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 5 | flyingPeck flyingAerial AcepsychicPsyshock | 5.767 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | flyingGust flyingAir CutterpoisonSludge Bomb | 5.767 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 7 | fireEmber fireHeat WavebugBug Buzz | 5.571 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 8 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricThunder Shock flyingDrill PeckfireHeat Wave | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 11 | flyingWing Attack flyingBrave BirdflyingFly | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 14 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | fairyFairy Wind flyingFlyfairyMoonblast | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | dragonDragon Breath flyingFlydragonDragon Pulse | 4.381 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 19 | dragonDragon Breath flyingFlydragonOutrage | 4.222 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.