Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Smack Down / Solar Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 6.720 | 100% | 8.5 s 1.0 charged | 85% HP left on average | |
| 2 | normalScratch flyingAerial AcefireFire Punch | 4.577 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckiceBlizzard | 4.410 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.273 | 100% | 11.0 s 1.0 charged | 77% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.200 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashpsychicPsychic | 4.175 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.977 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 8 | poisonPoison Jab dragonClanging ScalesfightingClose Combat | 3.975 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 9 | normalScratch flyingAerial AcefireFire Punch | 3.967 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 10 | steelMetal Sound flyingDrill PeckiceBlizzard | 3.822 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 11 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 3.792 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 3.783 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.783 | 100% | 9.5 s 2.0 charged | 74% HP left on average | |
| 14 | poisonPoison Jab fightingClose CombatfireFire Punch | 3.750 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleampsychicPsychic | 3.545 | 100% | 8.5 s 1.0 charged | 72% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.479 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 17 | dragonDragon Tail fireFire BlastdragonOutrage | 3.450 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.442 | 100% | 7.0 s 1.0 charged | 71% HP left on average | |
| 19 | psychicPsycho Cut flyingAerial AcefightingAura Sphere | 3.423 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 20 | poisonPoison Jab fightingDynamic PunchfightingFocus Blast | 3.367 | 100% | 7.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.