Shadow Chesnaught counters
grassfightingGrass-type Male Grunt · slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Vine Whip / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 5.914 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | flyingWing Attack flyingFlyflyingSky Attack | 5.400 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 3 | flyingGust flyingAir CutterpoisonSludge Bomb | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | flyingWing Attack flyingAerial AcebugBug Buzz | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 6 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 7 | fairyFairy Wind flyingFlyfairyMoonblast | 4.029 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | flyingPeck flyingAerial AcefairyDazzling Gleam | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 3.571 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 10 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | poisonPoison Jab poisonSludge BombbugMegahorn | 3.100 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.028 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.028 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 14 | fireEmber fireHeat WavefireFlamethrower | 2.554 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 15 | poisonPoison Jab poisonSludge BombpsychicPsychic | 2.347 | 100% | 8.5 s 1.0 charged | 57% HP left on average | |
| 16 | poisonAcid psychicPsyshockpsychicFuture Sight | 2.347 | 100% | 9.5 s 1.0 charged | 57% HP left on average | |
| 17 | dragonDragon Tail flyingAeroblast++flyingFly | 2.304 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 18 | psychicConfusion psychicFuture SightfairyMoonblast | 2.125 | 100% | 8.5 s 1.0 charged | 53% HP left on average | |
| 19 | ghostShadow Claw poisonSludge WavepoisonSludge Bomb | 1.968 | 100% | 7.5 s 1.0 charged | 49% HP left on average | |
| 20 | dragonDragon Tail flyingAeroblast++flyingFly | 1.936 | 100% | 6.5 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.